I am Florent Martinais, a Level Designer with technical and artistic background, from France. After two years working at Quantic Dream as Game Builder NPC, at Ubisoft as World Building Developent Tester and now as Level Designer, I am looking for new opportunities in design following my uncommon school and job experience in this field. My personal goal in this industry is to do my best to craft the most interesting user experiences. From general gameplay to small details, I really want every choice I make to be coherent and relevant in order to serve the fun. I am now available for new opportunities as Level Designer.