I am Florent Martinais, a Level & Game Designer with strong technical background, from France. I currently work at Quantic Dream as Game Builder NPC on Detroit: Become Human. My mission is to work on every aspects of the NPCs in the game, from design to implementation. My personal goal in this industry is to do my best to craft the most interesting user experiences. From general gameplay to small details, I really want every choice I make to be coherent and relevant in order to serve the fun. I am now looking for new opportunities as Level Designer or Game Designer, from January 2018.