Hello there!

I am Florent Martinais, a Level & Game Designer with strong technical background, from France.
I currently work at Quantic Dream as Game Builder NPC on Detroit: Become Human. My mission is to work on every aspects of the NPCs in the game, from design to implementation.
My personal goal in this industry is to do my best to craft the most interesting user experiences. From general gameplay to small details, I really want every choice I make to be coherent and relevant in order to serve the fun.
I am now looking for new opportunities as Level Designer or Game Designer, from January 2018.

> Click here to download my resume (French version)
> Click here to download my resume (English version)

IT skills overview

Visual scripting - advanced
100% Complete
Level building - familiar
75% Complete
Programming - basics
25% Complete

Language

French - native
100% Complete
English - fluent
75% Complete